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The system of arms in FFXI

 

The arms fusion system of FFXI has been a subject of some confusion for my circle of friends, so it is as good a place as any to start. Similarly, any Goldstones in the primary weapon will carry over to the new fused weapon, while any Goldstones in the secondary weapon will be destroyed during the combine. For example, the secondary weapons level must be equal to or lower than that of the primary. Also, combinations of weapons that feature multiple cast speed, attack speed, or PVP damage bonuses of the same type will result in the highest bonus being applied to the final fusion product. Additionally, once a weapon has been fused, it becomes untellable, untraceable, and unutterable in either your account or legion warehouse.

While the basics above will allow you to successfully combine weapons, there are a number of other factors you should consider before pulling the trigger. In a nutshell, sell Final Fantasy XI Gil is used to generate better versions of two-handed weapons. Initially, I will admit to glossing over it in the patch notes, simply because the name made it sound like something applicable to melee classes. Furthermore, all minestrone slots, as well as minestrones themselves and bonus statistics will port over during the combine. Finally, in terms of enchantment levels, your primary weapon will retain its enchantment after the combine process, while the secondary weapons enchantment will be destroyed along with the weapon itself.

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