Fire Mage Runes of Magic
Fire Mages do well in max damage output. This build will focus on one verse one leveling and PvP
techniques, which is the most common used build in runes of magic.
Ruins of Magic allow you to create macros which are extremely nice for dispatching monsters with one
click of a button. On Priest side of this build regenerate will eliminate the need to pot spam.
The Priest has a very important spell called rising tide, which is not as useful until you get it an
instant cast by completing the level 30 elite quest.
Elemental catalysis is another extremely useful skill Mage holds, which enables you to spam any skill
with no cast time for five seconds. It's your flame skill has no cool down you are able to rain down vast
amounts of damage on your enemies. The only downside is this skill requires a 10 minute cool-down. You are
able to dispatch the majority of the mini bosses in runes of magic with elemental catalysis easier.
When it comes to PvP, distance is the key to it for any Mages. In any game, the Mage can deal the most
amount of damage but the drawback is they are extremely squishy. Luckily this build has a few techniques
to help you keep your distance from enemies.
Fireball, lightning, silence, flame, electrostatic charge, plasma arrow, discharge, electric bolt,
electric compression, static field, Purgatory fire, rising tide, urgent heal and regenerate are the most
important skills to utilize during PvP from the Mage and Priest tree.
When initiating a PvP battle, you can use elemental catalysis and spam flame; your opponent will die
very quickly and leave you feeling PvP is not hard.
You can make use of static field on your opponent at any time if you are elemental catalysis is on
cool-down, which paralyzes your enemy anywhere from 10 to 30 seconds without them being able to move,
attack, pot and inflict damage on you.
These techniques are for open PvP not duels. You should get all these spells off in your macro before
the enemy has a chance to recover, prior to know they are under attack you look at them with lightning
stunning them long enough to get your flame spell off before being touched.
Now you will be under attack and sustaining damage, ensure that your electrostatic charges up which
will take about two hits from enemy. Now that the melee opponent is on top of you use your skill discharge
to stun your enemy for 5 seconds, you can follow this with a quick Purgatory fire and flame.
It is likely that you will most sustain another hit before or you cast your flame spell shortly after.
Macro has cooled-down fully but you won't last long to get those spells off. That is where electrostatic
field comes in, which only has the minimum talent point distribution on this specific skill, netting only
seconds of an enemy's stun. Once your enemy is stunned look for a nearby monster and use your plasma arrow
on them for the use of electric compression, you will not be any area where monsters are very powerful so
that you can dispatch them within 5 seconds to gain another use of your static field.
Before you start your initial PvP macro again, you will have the chance to use regenerate or urgent
heal. This last barrage of magical damage should destroy most melee characters by this point if not
sooner. If you have not destroyed you can rinse and repeat this technique over and over again. Good
technique and practice with quick thinking makes these techniques the best they can be and PvP verse
melee-based characters.
In case you need to use static field to stop somebody from inflicting fatal damage when being attacked
randomly good rule to get used to keep it handy. If you don't have your static field stored, you can use
silence and lightning followed by a plasma arrow for use of your electric compression so that you can use
your static field. It's very important to utilize your static field to stop your opponent and attack on
your terms no matter what situation you're in.
In a word, you can use the above mentioned techniques to destroy your opponent.
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